Sonic the Hedgehog - Commodore 64/128 +REU porting 2021

 For fans of classic gaming, the Commodore 64 has long been a beloved system for its expansive library of titles, many of which have been converted into other platforms. Sonic the Hedgehog is one such title, and its Commodore 64 conversion is an interesting one.

2021 - Porting of Sonic for C68/128 + REU

 Graphic

The game itself is a faithful port of the Sega Master System version, featuring the same level designs, enemies, and power-ups. The visuals, however, are considerably different. While the Sega version features colorful sprites and detailed backgrounds, the Commodore version is a bit more basic, with the sprites relying more on blocky forms and simple textures. Despite this, the game still looks quite good, and the action remains just as engaging as it did in the original.

 Sound

The sound design for the Commodore version of Sonic is also quite different. While the Sega version relied heavily on synthesized music and sound effects, the Commodore version makes use of a few samples taken from the original. These samples are quite basic compared to the more complex audio found in the Sega version, but they still manage to provide a nice touch to the game.

 Gameplay

The biggest difference between the two versions of Sonic is the control scheme. On the Commodore version, the game is controlled with a joystick, while the Sega version was designed to be played with a gamepad. This creates a much different experience, as the joystick is much more precise than the gamepad, allowing for greater accuracy when it comes to navigating Sonic’s levels.

 Conclusions

Overall, the Commodore 64 conversion of Sonic the Hedgehog is an enjoyable experience. The visuals are a bit more basic than the Sega version, but the gameplay is still as engaging. The sound design is quite different, but the samples still manage to bring the game to life. Finally, the joystick control scheme provides a more precise experience than the gamepad. All in all, it’s a great way to experience Sonic on a classic system.

 The REU

The Commodore 64/128 REU (RAM Expansion Unit) is a device that was released by Commodore in the 1980s as an expansion for the Commodore 64 and Commodore 128 home computers. The REU was designed to give users an additional RAM (Random Access Memory) option for their computers, allowing them to increase the amount of memory available for their programs.



The Commodore 64/128 REU was designed to give users an additional 16 KB, 32 KB, 64 KB, 128 KB, or 256 KB of RAM (and more) . It could be connected to the Commodore 128 via the computer’s expansion port, and could also be connected to the Commodore 64 via a special cable. It was designed to be connected directly to the computer’s memory bus, allowing it to be used as an extension of the computer’s main memory.

The REU was designed to be used with the Commodore 64 and Commodore 128, and was not compatible with other Commodore computers. It was designed to be used with the computer’s built-in BASIC language, as well as with the various programming languages that were available for the Commodore computers.

The REU was designed to be an affordable way to expand the memory of the Commodore 64 and Commodore 128. It was also designed to be an easy way to transfer data between two Commodore computers, as it allowed users to move data from one computer to another without the need for a floppy disk. The REU is needed to run Sonic on C64/124. Emulators like Vice can emulate the REU.

download: https://csdb.dk/release/?id=212190

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